UNCHARTED WATERS 2 | |||||||||||||
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SAILORSSailors for hire are either found at the Pub or the Lodge. Note that you can only have a maximum of 30 sailors with you (including those that join you at the start of the game but excluding yourself). Bear in mind that a mate can never die and cannot be sacked by you. The only way of getting rid of a mate is if he wants to leave you. Hence it is essential to know the statistics of a sailor before you hire him. I have compiled a list of sailors in Excel Worksheet format that are available for hire and their statistics. Note that the location of the sailor may change monthly. If you can find him at the port, try the neighbouring ports. Hiring Sailors and Experience LevelsTo hire a sailor at the pub, you must treat him until he says that 'he has a knack for .....' before you can hire him. Note that your navigation or battle levels must not be too far below him or he will refuse you. Hiring a high level mate is not necessarily better since more experience is required to increase in level. As a sailor's statistics increase with each level gained, you might find that hiring a low level sailor would be much better in the long run. LoyaltyHaving loyal mates is essential if you do not want them to disappear during battle. Loyalty is affected by the sailor's wages and your relationship with the country that he is loyal to. Hence if your country with Spain is -100, you would need a very high pay to keep those who are loyal to Spain happy. Note that there is also a friendship value with Piracy that is not displayed in the game. |
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SHIPSHere is a list of all the ships available in the game. Note that certain ships are not available until the Industry of a port reaches a certain level. The maximum speed obtainable is 20 knots. Note that with some of the smaller ships, their top speed is much less than this value. Some of the better suited ships for various purposes are listed here: ADVENTURE:
PIRACY:
TRADE:
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SAILINGExperienceThe most important statistic for sailing is Seamanship. This determines how fast your ship can go. Experience for sailing is gained by taking the square of the number of days travelled. Thus it would be more beneficial to go on one long trip rather than many short trips. All captains, the First Mate, Bookeeper and Chief Navigator gets double experience. Number of Days at SeaTo estimate the maximum number of days that a ship can travel, you can use this formula:
Of course this is assuming that you stock equal amounts of food and water. Note that scurvy becomes a problem after about 50 days of sailing. Heath and RationsCrew health is also important when it comes to performance. Set rations at 100% and make sure there is food/water in the ship's cargo hold for health to rise. Once health reaches 100%, you can set rations to 90% to save money. Note that your First Mate still gives estimates based on 100% rations so you can usually travel about 10% longer at 90% rations. Random EventsThere are various random events in this game, all bad: |
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Having a high Luck and good Figureheads reduce the chances of these events occuring. Luck is a hidden character data and can be increased by praying or donating money at churchus. PiratesMost pirates leave you alone unless you are foolish enough to gossip with them but there are 2 of them that will hound you for the whole game. They are Idin Leis and Khayr ad-Din. They usually sail with Venetian Galeass so keep a sharp lookout for fleets that have oars that seems to be following you. There are 3 ways of dealing with pirates:
Another way to avoid pirate attack can be considered a cheat. If you name yourself Black Beard, no pirates would attack you. The trade-off is that your luck would be very low for the whole game. |
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TRADINGGoods SoldThere are usually two categories of goods sold at each port. The first would be the speciality goods that is more or less unique to that port and the second would be the general goods sold at that region. There are 13 different regions in the game and you can tell which region you are in by looking at the top right hand corner ( For example, Lisbon is in Iberia and Istanbul is in the Ottoman Empire). The 13regions are Iberia, Northern Europe, Mediterranean, Ottoman Empire, North Africa, West Africa, East Africa, Central America, South America, Middle East, India, Southeast Asia and the Far East. Different regions stock different goods and also have different buying and selling prices. Each region has 9 preset goods for sale that will become available as the Economy of the port increases. Thus the need to invest in the port for more goods to be available. I have compiled the speciality of every port in the game and their prices. I have also compiled a list of the selling and buying prices of every goods in each region. BargainingAlways refuse the price that a merchant first quotes as you can always buy at a lower price. If you have the Negotiation skill or a Bookeeper, the bargaining will be done automatically. If not you have to do it by trial and error. The amount of discount you can get is based on your rank and whether the port is allied with your country. The base discount is 5%. For each rank you obtain, you get an additional 5% discount for a grand total of 50% when you become a Duke. (see Royal Quests) The best bookeeper in the game would be Zaganos Bei from Cairo. A good substitue before you get him is Antoine Fitch from London. As his seamanship is pretty decent too, you can still make him a Captain after hiring Zaganos Bei. Note that you can also bargain when selling things at the Item shops, just keep refusing to accept his price until he offers a higher one. This may require several attemphs though. Tax-Free PermitsGetting a tax-free permit is pretty important as it saves you a lot of money in the long-run. The tax-rate is set at 20% which works out to be a 16.67% discount off the post-tax prices. You can obtain tax-free permits from 2 sources, the ruler of the country or from the Black Market. Note that tax permits expire every April and October so please take note of the time when you buy one. The cost of a tax-free permit from a ruler starts at $60,000 for a Page and decreases by $10,000 for each rank obtained. Thus, if you are an Earl and above, the permit is free! (see Royal Quests) Purchasing from the Black Market (between 2am to 3am at item shops) costs a flat fee of $10,000 and are only available at certain ports:
Trade RoutesThe starting of the game is pretty tough because you have so little money. One way to get rich fast is to buy glass beads from Amsterdam or any of the Mediterreanean ports. At 3 gold pieces per item, you can easily afford it. Then sail to the port of Madiera in West Africa. This port is located about 1 to 2 days journey SW of Lisbon and you can sell your glass beads for 50 gold pieces! Furthermore, you can buy sugar here to sell in any European port. Due to the close proximity of this port to Europe and the lack of bad weather, you might consider investing here to be able to buy goods like cacao, amber and gold which all fetch a high price in Europe. There are many trade routes in the game but the best would be where the 2 goods are in the same category and the ports are very near (1 to 2 days travel). A few of them are listed below:
If you have to sail to a certain region, it would be advisable to bring some goods along to trade:
InvestmentYou need a minimum friendship of 75% before the port is considered an ally. A guide to how much to invest before friendship reaches 100% is given below:
Take Timbaktu as an example, its Economy is about 450 which requires 45,000 gold but its Industry is only 50 which requires just 5000 gold. Since the fame in trade you obtained is given by the sum of the port's economy and industry, investing in Timbaktu's shipyard will be much cheaper but yield the same benefits. Note that you can only invest a maximum of 50,000 gold at the market or the shipyard. As a rough guide, 50,000 gold would mean a 166 increase in the Economy/Industry of the port. |
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FIGHTINGDuring battle, if either side's flagship (Ship 0) is defeated the battle is over. There are 3 ways of achieving this:
You cannot attack someone at night. Also the battle will end if sunset occurs but this is extremely rare. If the captains of your ships are not loyal to you, they will escape before the battle, taking their ships with them. You can check their loyalty to you at the Fortune Tellar. CannonsThe cannons available in the game from cheapest to most expensive are:
Note that you need to buy shots from the harbour to fire your cannons. Cannons are only really effective if you have the Gunnery which you can learn from Dr Wolf in Hambug. Note that only the main character can learn this and not the hired sailors. DuelingTo propose a duel, you must have more crew on your flagship than the enemy. Dueling depends heavily on your weapons and armor. Remember that you have to equip them before they can be used in battle. Also remember that a duel will automatically end after 10 rounds. Here is a list of all the duel equipment available: The best set of duel equipment would be the Crusader Sword (Timbaktu, $380k) and Crusader Armor (Naples, $600k). They are not cheap but they can make you invincible in duels. The trick is to never Thrust during attack and always Parry on defense. In this way, your opponent can NEVER injure you. Thus the best strategy in the game is to remodel your flagship with maximum crew and try to quickly engage the enemy commodore in a duel. Try to get him downwind of you during battle so that you can quickly get to the enemy flagship. In this way you can quickly defeat him and capture his ships with minimum damage to your fleet. I have managed to defeat the enemy fleet without losing a single crew. You might want to save just before battle in case things do not turn out well. Letter of MarqueThese are available from rulers of your country when your fame in Piracy reaches a certain level. Note that your fame in piracy must be greather than that in Adventure or Trade. A letter of Marque will increase your friendship to your home country whenever you attach a fleet. It will also lessen the impact of the drop in friendship towards you by the victim's country. |
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ROYAL QUESTSIncreasing in Rank is not really required to finish the game but it can come in handy. As you rise up in rank, you can ask for increasing amounts of gold from your ruler and even can a tax-permit for free. The table below illustrates the advantage of higher rank. Note that a permit will cost 40k more if you are asking from another country that you are not loyal with. |
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Title |
Fame Required |
Discount (%) |
Tax-Free Cost |
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None |
- |
5 |
70k |
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Page |
500 |
10 |
60k |
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Squire |
2000 |
15 |
50k |
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Knight |
4500 |
20 |
40k |
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Baronet |
8000 |
25 |
30k |
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Baron |
12500 |
30 |
20k |
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Viscount |
18000 |
35 |
10k |
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Earl |
24500 |
40 |
Free |
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Marquis |
32000 |
45 |
Free |
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Duke |
40000 |
50 |
Free |
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The quests the ruler will ask you to do
depends on whether your Adventure, Piracy or Trade fame
is the highest. Remember that you do not get paid (except
for find treasure) or obtain extra fame by completing
these royal quests. Also, there will be a short ending
graphics when you reach the rank of Duke. ADVENTURE:
PIRACY:
TRADE:
OTHERS:
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CHARACTER WALKTHROUGHSCharacter events are keyed to the fame you obtain in your main category (unlike Royal Quests)
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MISCELLANEOUSSome other information on where to learn skills and report discoveries. |
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Person | Port | Gold Paid | |||||||||||
Celestial Navigation | Professor Juliano | Naples | - | ||||||||||
Gunnery | Dr Wolf | Hamburg | - | ||||||||||
Cartographer | Giovanni Verrazano | Venice | Average | ||||||||||
Gerard de Jode | Antwerp | Average | |||||||||||
Diogo Ribeiro | Barcelona | Average | |||||||||||
Olives | Palma | Average | |||||||||||
Mercator | Amsterdam | Average | |||||||||||
Discovery | Butler Marco | Lisbon | High | ||||||||||
Count Morie | Copenhagen | Average | |||||||||||
Ranajame | Alexandria | Average | |||||||||||
Duke of Modena | Pisa | Low | |||||||||||
Professor Mordes | Bordeaux | High | |||||||||||